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HD Renderer Pipeline not casting Shadows
Hi. I have just begun messing around with the HD Rendering Pipeline available on Unity 2018. I have encountered a problem when having multiple light sources. After having a number of light sources (14 or more), all my objects stop casting shadows and I get a few errors:
Shadow atlasing has failed. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Shadow atlasing has failed.
Shadow allocation failed in the ReserveFinalize step.
Is this a limitation for this pipeline? Is there a way to fix it? It really gets in the way of my sci-fi scenes where I need a lot of light sources (a few for each room).
Thank you.
Answer by Rod-RACMEDIA · Nov 08, 2018 at 04:32 AM
I have the same problem plus i see some squares, i need help.
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