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Question by DylanGoerke1 · Feb 16 at 09:41 AM · heightmap

Terrain seams after using .raw heightmaps

Using a .raw I found online i was able to get two terrain tiles to connect fine. With my .raw files however it will connect to a neighbour terrain when the other terrain has no heightmap. But when i import a heightmap into the other terrain the edges will disconnect.


Does the Unity terrain need the .hdr file that you get with the .raw?


before applying heightmap to neighbour terrain: alt text


After: alt text


You can see it connects initially but after giving the second terrain it's own heightmap it disconnects. I am using .raw i generated with GlobalMapper.


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