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Terrain seams after using .raw heightmaps
Using a .raw
I found online i was able to get two terrain tiles to connect fine. With my .raw
files however it will connect to a neighbour terrain when the other terrain has no heightmap. But when i import a heightmap into the other terrain the edges will disconnect.
Does the Unity terrain need the .hdr
file that you get with the .raw?
before applying heightmap to neighbour terrain:
After:
You can see it connects initially but after giving the second terrain it's own heightmap it disconnects. I am using .raw
i generated with GlobalMapper.
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