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Question by formerlyKnownAsVoidi · Dec 16, 2021 at 04:34 PM · shadertexturerendering

Recreating a Unity Material in Blender

I created a charakter at https://heroforge.com and bought it as a Unity-Asset for 3D Tabletop. (The Download file has the .unity3d Extension, whats correct name for this format, Assetbundle?

Now i want to import this into blender to do some custom rendering. As i a fairly noob in 3D modeling i followed the blender parts of this Guide https://www.reddit.com/r/talespire/comments/obx9tm/a_stepbystep_tutorial_to_get_your_hero_forge/ .

Textures extraced from the UnityPackage are:(texture_diffuse.png, texture_emissive.png, texture_metal.png, texture_normal.png, texture_occlusion.png)

The Diffuse Texture is mentioned in the guide and is reponsible for basic coloring, the others are not mentioned but should be relevant for light-reflection and surface details right?

This worked partly, what seems missing are some 'effects': What works: Mesh itself, basic coloring and after experimenting and following some tutorials it seems that i got the normal map working.

Rendering in Tabletop Simulator (digital 3D Models from heroforge are intended to used with this): Screenshot from Tabletop Simulator

Rendering with Blender: Rendered Image from Blender

So how do apply the other render effects and other things described in the Unity Package (it contains some other properties for the material and some kind of armature i think) to recreate the rendering from heroforge?

screenshot-20211216-172108.jpg (131.4 kB)
eolan.jpg (101.8 kB)
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