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Question by ajifsk · Jul 12, 2014 at 03:42 PM · tilemap

[Mobile] Creating 2d TileMap : Mesh vs SetPixels

Hi guys,

I'm trying to make a rogue like dungeon crawler for Smart Phones here and I'm a bit confused on which method should I use to create the tilemap. The game will generate a RANDOM map every time player enter the dungeon thus I need to create the tilemap procedurally and it can't be a predefined tilemap.

I'm in the middle of using a Mesh and creating new Texture2d using SetPixels, these are my considerations (please CMIIW) :

  1. Mesh : + The vertices is easy to understand and I don't need to create the data grid - This is a 3d method and I'm don't quite understand 3d programming thus I'm afraid that it will gives me problem during the development

  2. SetPixels : + A 2d method - From what I read, the performance is very poor. but please keep in mind that I only need to do this during the dungeon loading

Do you guys think the SetPixels performance will be very bad? I'm leaning toward the SetPixels as I want the whole thing to be on 2D. Please give me your input.

Thanks!

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avatar image robertbu · Jul 12, 2014 at 03:45 PM 0
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You do what you can do. Either method will likely work, but the SetPixels will be slower and use more memory. If I understand what you are doing correctly, the usual solution is to change the uvs in the mesh to map in different parts of a texture atlas into each quad in the mesh.

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