Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
11 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by darius0021 · Aug 08, 2015 at 10:57 AM · shaderspritedepthmaskinvert

Sprite color invert

Hi, so I have black sprite and I want it to change color on moving onto other black cube. I tried doing this with depth masks, but I'm new to shaders, so I couldn't make it work. Here's an example of what I'm trying to do: alt text

Does anybody know how to achieve it?

Any help will be apreciated.

invert.png (3.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Techn0man · May 14, 2018 at 07:49 PM

@darius0021 if its for a sprite then I don't have the awnser but if it's for a mesh then the code would be like this

 Shader "Custom/Invert Colors" {
     Properties {
         // defines color property
         _Color("Tint Color", Color) = (1,1,1,1)
     }
 
     SubShader{
         // sets the queue to transparent
         Tags{ "Queue" = "Transparent" }
 
         Pass { ColorMask 0 } // turns off rendering to all color channels
         Blend OneMinusDstColor OneMinusSrcAlpha //invert blending, so long as FG color is 1,1,1,1
         BlendOp Add // adds source and destination together with specified blend modes
 
         Pass
         {
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
             uniform float4 _Color;
 
             struct vertexInput
             {
                 float4 vertex: POSITION;
                 float4 color : COLOR;
             };
 
             struct fragmentInput
             {
                 float4 pos : SV_POSITION;
                 float4 color : COLOR0;
             };
 
             fragmentInput vert(vertexInput i)
             {
                 fragmentInput o;
                 o.pos = UnityObjectToClipPos(i.vertex);
                 o.color = _Color;
                 return o;
             }
 
             half4 frag(fragmentInput i) : COLOR
             {
                 return i.color;
             }
 
             ENDCG
         }
     }
 }

I hope this helps

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 2D Shader Graph Sprite transparent when in shadow 0 Answers

grayscale shader on iOS turns black 1 Answer

What is the best way to pixelate 2D sprites 0 Answers

Can I map a 2nd texture onto a sprite that's already mapped with an atlas? 0 Answers

How do I make my Sprite look Cracked 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges