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Question by QueenZola · Nov 24, 2021 at 01:16 PM · characterselectmultiple objectsmenu screen

How to add multiple characters to my scene using a character selector?

Hi,

I'm new to Unity and having difficulty with C # programming.

I have a character selector and I would like to have the choice between adding 1 or 2 characters depending on whether I select 1 character or if I select 2 characters. My current code allows me to add only 1 character to my scene.

I used this tutorial for my code: https://www.youtube.com/watch?v=F6cc-ISeIPI&list=LL∈dex=3&t=1207s

Thanks !

That's my PlayerSelection script:

 public string name;
 public Vector3 newPosition;

 void Start()
 {
     newPosition = transform.position + new Vector3 (0, 0, 0.02f);
 }

 void OnMouseOver()
 {
     if(Global.cursor != null){
         Global.cursor.transform.position = newPosition;
         Global.cursor.GetComponent<Renderer>().enabled = true;
     }
 }
 void OnMouseExit()
 {
     if(Global.cursor != null){
         Global.cursor.GetComponent<Renderer>().enabled = false;
     }
 }
 
 void OnMouseDown()
 {
         if(Global.selectedCursor != null){
             Global.currentPlayer = name;
             Global.selectedCursor.position = newPosition;
             Global.selectedCursor.GetComponent<Renderer>().enabled = !Global.selectedCursor.GetComponent<Renderer>().enabled;
         }

And that's my PlayerControl script:

 public Transform[] playerList;
 public Transform currentPlayer;
 private Vector3 scaleChange;

 void Start()
 {
     if(Global.currentPlayer != null){
         currentPlayer = playerList.Single (d => d.name == Global.currentPlayer);
         if(currentPlayer == null) Application.LoadLevel("Selecteur");
             InstantiatePlayer();
     }else{
         Application.LoadLevel("Selecteur");
     }     
 }

 void InstantiatePlayer()
 {
     if(currentPlayer != null){
         currentPlayer = Instantiate(currentPlayer, transform.position, currentPlayer.rotation) as Transform;
     currentPlayer.parent = transform;
     Vector3 newScale = transform.localScale;
     newScale *= 5f;
     transform.localScale = newScale;
     }
 }
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