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Question by Hydeuh · Dec 08, 2016 at 09:43 AM · vuforia

GameObject move with camera with vuforia

Hello guys , I am making an mixed reality app with vuforia, i managed to instantiate many quad with picture on circle around the user . When my target is found it's work but when i move my camera the spirale move really weird and i loose the tracking what ive tried so far enable extended tracking =>no change i tried to enable persistent extended tracking =>no change i put this in DefaultTrackableEventHandler

    {
             if (newStatus == TrackableBehaviour.Status.DETECTED ||
                 newStatus == TrackableBehaviour.Status.TRACKED ||
                 newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
           
             {
                 ObjectTracker tracker=TrackerManager.Instance.GetTracker<ObjectTracker>();
             bool succes=tracker.PersistExtendedTracking(true);
 
                 OnTrackingFound();
             }

and i tried with imagetarget and gameobject static but still no change . If someone know a way to do this i'll aprecciate sorry im new to unity .

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Answer by Hydeuh · Dec 13, 2016 at 04:33 PM

nobody could help? im really stuck on this i tried many thing like unparent the model when trackingfound but when i move around my target the model stay on the screen view and follow camera instead of stay in position

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