GameObject move with camera with vuforia
Hello guys , I am making an mixed reality app with vuforia, i managed to instantiate many quad with picture on circle around the user . When my target is found it's work but when i move my camera the spirale move really weird and i loose the tracking what ive tried so far enable extended tracking =>no change i tried to enable persistent extended tracking =>no change i put this in DefaultTrackableEventHandler
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
ObjectTracker tracker=TrackerManager.Instance.GetTracker<ObjectTracker>();
bool succes=tracker.PersistExtendedTracking(true);
OnTrackingFound();
}
and i tried with imagetarget and gameobject static but still no change . If someone know a way to do this i'll aprecciate sorry im new to unity .
Answer by Hydeuh · Dec 13, 2016 at 04:33 PM
nobody could help? im really stuck on this i tried many thing like unparent the model when trackingfound but when i move around my target the model stay on the screen view and follow camera instead of stay in position