Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Souk21 · Jan 15, 2015 at 11:39 PM · positionmousecoordinatesworld

How to get mouse position in World Space when in Editor Mode

Hi! I've got an enemy that "patrols" left to right between two x coordinates (I'm working in 2D).

The two x coordinates are public variables that I have to set in the Editor.

Currently, I have to move a gameObject where I want my enemy to make a half-turn, copy the X position of the gameObject, and paste it in my enemy public variable.

Is there any easiest way to set coordinates in the editor?

I tried with ContextMenu but given the fact that Coroutines don't run in editor mode, I don't know how to get it to wait for mouse click.

     [ContextMenu ("SetX1")]
     void SetX1 () {
 while (!Input.GetMouseButtonDown(0)) {
 yield;
 }
         print ("Mouse Clicked");
     }

Of course this doesn't work since it's a function and not a coroutine...

Thanks a lot in advance!

(Please forgive my english :) )

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Souk21 · Jan 15, 2015 at 09:24 PM

I found the solution:

 using UnityEngine;
 using System.Collections;
 using System.Reflection;
 using UnityEditor;
 
 [CustomEditor(typeof(testEditortoWorld))]
 public class myEditor : Editor {
     private static bool m_editMode = false;
     private static bool m_editMode2 = false;
     
     void OnSceneGUI()
     {
         testEditortoWorld test = (testEditortoWorld)target;
         if (m_editMode)
         {
             if (Event.current.type == EventType.layout) {
                 HandleUtility.AddDefaultControl(GUIUtility.GetControlID(GetHashCode(), FocusType.Passive));
             }
             if (Event.current.type == EventType.MouseDown)
             {
                 Vector2 mousePos = Event.current.mousePosition;
                 mousePos.y = Camera.current.pixelHeight - mousePos.y;
                 Vector3 position = Camera.current.ScreenPointToRay(mousePos).origin;
                 test.bord1X = position.x;
                 m_editMode = false;
             }
             Event.current.Use();
         }
         if (m_editMode2)
         {
             if (Event.current.type == EventType.layout) {
                 HandleUtility.AddDefaultControl(GUIUtility.GetControlID(GetHashCode(), FocusType.Passive));
             }
             if (Event.current.type == EventType.MouseDown)
             {
                 Vector2 mousePos = Event.current.mousePosition;
                 mousePos.y = Camera.current.pixelHeight - mousePos.y;
                 Vector3 position = Camera.current.ScreenPointToRay(mousePos).origin;
                 test.bord2X = position.x;
                 m_editMode2 = false;
             }
             Event.current.Use();
         }
         
     }
     public override void OnInspectorGUI()
     {
         DrawDefaultInspector ();
         GUILayout.BeginHorizontal ("box");
             if (m_editMode)
         {
             if (GUILayout.Button("stopen",GUILayout.Width(60)))
             {
                 m_editMode = false;
             }
         }
         else
         {
             if (GUILayout.Button("EditX1",GUILayout.Width(60)))
             {
                 m_editMode = true;
                 m_editMode2 = false;
             }
         }
         if (m_editMode2)
         {
             if (GUILayout.Button("stopen",GUILayout.Width(60)))
             {
                 m_editMode2 = false;
             }
         }
         else
         {
             if (GUILayout.Button("EditX2",GUILayout.Width(60)))
             {
                 m_editMode2 = true;
                 m_editMode = false;
             }
         }
         GUILayout.EndHorizontal();
     }
 }


testEditortoWorld being my enemyScript and bord1X and bord2X the coordinates variables

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MisterMashu · Nov 19, 2015 at 10:45 PM 1
Share

There's a lot of good stuff in this script. One thing to make it slightly cleaner is ins$$anonymous$$d of:

 Camera.current.ScreenPointToRay(mousePos).origin;

You can do:

 Camera.current.ScreenToWorldPoint(mousePos);

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

World position of a mouse click with a tilted camera 2 Answers

Event System value of mouse position is wrong. 0 Answers

Transform's position wherever the mouse is pointing. 2 Answers

getting world coordinates of mouse position 2 Answers

Remember the start coordinates? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges