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Question by spaceshooter · Feb 18, 2011 at 07:37 PM · positionmouseworld

World position of a mouse click with a tilted camera

In this 2D (2.5d?) scene, I have a camera at 0,-20,-25 and tilted along its x-axis to 310 degrees. I'd like to be able properly get the XY coordinates of a mouse click to eventually move the player to that point.

At certain points, where the user clicks is actually a non-intuitive world position due to the tilted camera, usually with Y movements. So the actual world position would be quite a bit off from where they clicked.

Any advice on handling this sort of situation? My current code is below, but not very intuitive.

        Vector3 dest = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
        dest.y -= Camera.main.transform.position.y;

For example: http://www.youtube.com/watch?v=Wg3DRwPsd0g

That looks like a 2.5d camera, but they somehow have the ship go to where the player clicks.

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Answer by spaceshooter · Feb 18, 2011 at 11:38 PM

This thread had what i needed: http://forum.unity3d.com/threads/15802-Plane.Raycast-Example.

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Answer by DaveA · Feb 18, 2011 at 09:39 PM

This may help: http://unity3d.com/support/documentation/ScriptReference/Camera.WorldToScreenPoint.html

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avatar image spaceshooter · Feb 18, 2011 at 11:39 PM 0
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That was certainly part of the fix, thanks!

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