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Question by Georgeygeorge · Feb 06 at 12:28 PM · buildwebgltutorialscompressionpublish

error question - noob

Hi,

Am a total noob experimenting with creating a 2d webgl from tutorial and then trying to run it from my personal website.

When I use the build publish compressed gzip version on a linux run host I receive this error message on my site:

'Unable to parse Build/WebGL Builds.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.'

When I then try and build publish a non compressed version in flailing attempt to solve above I am receiving this error in unity:

'Unity.InteractiveTutorials.BuildStartedCriterion must be instantiated using the ScriptableObject.CreateInstance method instead of new BuildStartedCriterion.'

Any help on either most welcome and appreciated

Thanks

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