- Home /
error question - noob
Hi,
Am a total noob experimenting with creating a 2d webgl from tutorial and then trying to run it from my personal website.
When I use the build publish compressed gzip version on a linux run host I receive this error message on my site:
'Unable to parse Build/WebGL Builds.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.'
When I then try and build publish a non compressed version in flailing attempt to solve above I am receiving this error in unity:
'Unity.InteractiveTutorials.BuildStartedCriterion must be instantiated using the ScriptableObject.CreateInstance method instead of new BuildStartedCriterion.'
Any help on either most welcome and appreciated
Thanks
Your answer
![](https://koobas.hobune.stream/wayback/20220613052656im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Sharing violation on WebGL Build with GZip 1 Answer
Distribute terrain in zones 3 Answers
Web Gl Build Error 1 Answer
[FIXED] WebGL export messes project up. (C#) 0 Answers
Script to Zip files on Build? 0 Answers