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Linecast

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All Questions

  • Unanswered Questions
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FaffyWaffles asked

Pointcast? - Raycast Point X from same Point X

May 14, '22 raycast·mesh·meshcollider·normals·linecast

0 Replies

0 Votes

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banana_s edited

Find all locations where a ray/ raycast insects an object

Feb 15, '22 in Help Room

0 Replies

0 Votes

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MichaelABC asked

Add only one Raycast/Linecast hit to a list

Feb 14, '22 in Help Room

0 Replies

0 Votes

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belamessex edited

Simulate a ball bouncing off of a linecast?

Dec 29, '21 physics·rigidbody·velocity·linecast

0 Replies

0 Votes

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MrWy07 edited

Raycasting along line renderer width

Oct 20, '21 raycast·raycasting·linerenderer·line renderer·linecast

1 Reply

0 Votes

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Aquarii_Z asked

Using methods from other classes on a linecast hit

Apr 29, '21 2d·raycasthit2d·linecast·object reference·roguelike

0 Replies

0 Votes

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real_xxxjacob2 commented

[2D] Check if player is on the ground

Oct 26, '20 2d·2d-platformer·check·linecast·ground detection

4 Replies

0 Votes

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unity_4XWcnhMEUZ043g commented

Physics.Linecast does not return collider between start and end.

Oct 4, '20 in Help Room

1 Reply

0 Votes

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UnityGamer1 published

Camera Stutter During Distance Correction

Sep 16, '20 camera·movement·lerp·vector·linecast

0 Replies

0 Votes

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PickyBerry published

Linecast not working properly for camera

Jul 19, '20 in Help Room

0 Replies

0 Votes

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ryhime100111 asked

Find if a gameObject is between two points while rotating in 2d,Find if a gameObject is between two points while rotating

May 4, '20 in Help Room

0 Replies

0 Votes

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Bewat asked

Multiple raycast in for loop uses same RaycastHit

Apr 27, '20 in Help Room

0 Replies

0 Votes

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zweiler1 published

Simple wire/cable

Feb 13, '20 raycast·linerenderer·simple·linecast

1 Reply

1 Votes

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lgarczyn answered

Limit of a move for position

Jan 21, '20 in Help Room

1 Reply

0 Votes

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lgarczyn edited

Best way to get a thickness of a wall between 2 points

Dec 3, '19 in Help Room

2 Replies

1 Votes

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XGurem answered

3rd Person Camera collision is jerky when zooming out

Nov 29, '19 camera·raycast·third-person·linecast·3rd person camera

1 Reply

0 Votes

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Ptolemy2002 asked

Physics2D.LinecastAll returning false positive

Oct 4, '19 in Help Room

0 Replies

0 Votes

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anant6 commented

Something Really Strange

Aug 24, '19 physics·bullet·bug-perhaps·linecast·strange

3 Replies

-1 Votes

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ShiNoKitsune published

Problems with LineCast bettwen Camera and Objects Wiki

Jul 14, '19 in Help Room

0 Replies

0 Votes

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dogfart69 asked

Return 3rd Person camera to original position

Mar 19, '19 raycast·rotatearound·linecast·third-person-camera·wall collision

0 Replies

0 Votes

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Major answered

Simulating Bullet Gravity using Raycasting

Mar 15, '19 raycast·3d·bullet·linecast·hit detection

1 Reply

0 Votes

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murchu27 commented

How can I check a Linecast across multiple layers, and assign the result to a single bool?

Jan 10, '19 in Help Room

1 Reply

0 Votes

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RobAnthem commented

Assigining int to LayerMask

Dec 16, '18 layermask·linecast

0 Replies

0 Votes

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RocketFriday commented

Physics.Linecast seems to do opposite of what it says?

Oct 26, '18 raycast·linecast·pass·directions

1 Reply

0 Votes

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F3RILLA asked

Raycast2D 360 Rotation

Oct 25, '18 in Help Room

0 Replies

0 Votes

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Clevereen answered

raycast : get normal value of linecast hit

Jul 13, '18 in Help Room

1 Reply

0 Votes

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Spectrum_Studios answered

Raycast not consistently detecting collision.

Jun 23, '18 in Help Room

1 Reply

0 Votes

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NeoMossback asked

Make linecast ignore certain objects

Jun 15, '18 in Help Room

0 Replies

0 Votes

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Mike_El answered

Linecast detects gameObject underneath the collided one

May 31, '18 raycast·collider2d·linecast

1 Reply

0 Votes

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madruytb commented

Linecast always returning true

May 10, '18 raycast·platformer·linecast

1 Reply

0 Votes

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Related Topics

raycast 2d physics collider c# camera physics2d collision raycasting grounded layermask raycasthit2d ai hit jump linerenderer bullet enemyai raycasthit collider2d angle platformer rotation jumping boolean


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