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Question by PhilipBelov · May 21, 2016 at 06:07 PM · c#uiguicanvaschildren

Accessing children UI elements of the canvas

I want to access the children of a particular canvas in order to later manipulate them (e.g. change their position, etc.). How can I do it?

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Answer by JedBeryll · May 21, 2016 at 06:24 PM

Well the canvas has transform too, doesn't GetChild(index) do what you need?

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Answer by aLovedHater · May 22, 2016 at 12:16 AM

just like any regular game object. to reference a parent's child use gameObject.transform.FindChild ("ChildName").gameObject if the script is on the parent of the child you are trying to reference.

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Answer by CaJerry87 · Sep 21, 2019 at 03:23 AM

 Text text = can.GetComponent<Transform>().Find("InputField").GetComponent<InputField>().GetComponent<Transform>().Find("Text").GetComponent<Text>();

//where can = a reference to your canvas component

         Debug.Log("text: " + text.text);

go through the transforms and use .Find() to insert the string name of the component THEN GETCOMPONENT< INPUTFIELD> (.Find() returns a transform so you're doing Transform.GetComponent< InputField>) It's long and ugly but maybe this will help you.

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Answer by monstrXR · Mar 28, 2020 at 12:51 AM

var canvas = GameObject.FindGameObjectWithTag("s2_canvas");

var carSelectionBtns = canvas.transform.GetChild(0).GetChild(0).GetChild(0).GetComponentsInChildren();

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Answer by temistoclesarea · Mar 30 at 01:16 PM

try like this

 Text textget = can.transform.Find("Canvas").transform.Find("TextGameObject").GetComponent<Text>();
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