Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aman_jha · Sep 02, 2014 at 02:30 PM · c#uigui4.6

Unity 4.6B UI Scrollbar Usage

Hey Unitarians,

I've downloaded the new 4.6 Beta UI, and it works for the most part, flawlessly. However, I'm confused on how to use the new scrollbar. I can get it to change it's value in game, but how would I detect the value and add it to playerprefs? Here is my code:

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class MainMenuController : MonoBehaviour {
 
     public Scrollbar SensitivityBar;
     private float tempSensitivity;
     private float SensitivityValue;

     void Start () {
         if(PlayerPrefs.HasKey("Sensitivity")){
             SensitivityValue = PlayerPrefs.GetFloat ("Sensitivity");
         }else{
             SensitivityValue = 0.5f;
         }
         SensitivityBar.value = SensitivityValue;
         tempSensitivity = SensitivityValue;
     }
 
     void Update () {
         SensitivityValue = SensitivityBar.value;
         if(SensitivityValue != tempSensitivity) {
             SensitivityChange (SensitivityValue);
         }
         tempSensitivity = SensitivityValue;
     }
     
 
     void SensitivityChange (float sensitivityValue) {
         PlayerPrefs.SetFloat("Sensitivty", sensitivityValue);
         PlayerPrefs.Save ();
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Gizmoi · Sep 02, 2014 at 02:36 PM

I see no problems with your code.

But if you made your SensitivityChange function public. You could use it as the OnValueChanged callback in the ScrollBar inspector. Which would negate the use of your Update and tempSensitivity.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image aman_jha · Sep 02, 2014 at 02:58 PM 0
Share

I tried using that but I coudln't figure out how to send the data of the Scrollbar.value.

And the problem with the code is that when I start the scene, the scrollbar handle is all the way at the left. I move it to the right. Then I stop and restart the scene, and the handle should be on the right. For some reason, it's on the left again.

avatar image aman_jha · Sep 02, 2014 at 06:06 PM 0
Share

It works now It seemed I had a typo and wrote PlayerPrefs.SetFloat("Sensitivty" ins$$anonymous$$d of PlayerPrefs.SetFloat("Sensitivity" But your OnValueChanged thing helped :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create big city for car game? 2 Answers

C# Applying Transparency to a Single GUI.Button 1 Answer

C# Boolean Doesn't Change Value 1 Answer

Enable and disable a button selection 3 Answers

What is frame, How OnGuI is called every frame? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges