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Question by cepoimario280135 · May 22, 2020 at 01:30 PM · gameobjectlistdistancefloatcheck

Get the lowest value from a Gameobject List

  • How can i obtain a gameobject from the list based on how far is the agent from the list ?

  • In here every ai agent has an AISight component that contain a distance float value to calculate between itself and the current target , Based on that what would be the best approach in order to assign the closest ai agent to a target as a currentLeader

      public class AiGroupManager : MonoBehaviour
                     {
                         public List<GameObject> aiGroup;
                         public List<GameObject> aiWithTarget; 
                         
                         public GameObject currentLeader;
             
                         void GetLeader()
                         {
                             
                             if (currentLeader == null)
                             {
                                 for (int i = 0; i < aiGroup.Count; ++i)
                                 {
                                     
                                     //
                                     if (aiGroup[i].GetComponent<AISight>().ClosestTarget != null)
                                     {
                                         if (!aiWithTarget.Contains(aiGroup[i].gameObject))
                                         {
                                             var ss = aiGroup[i].gameObject;
                                             aiWithTarget.Add(ss);
             
             
                                         }
                                 }    
     
    
    
    
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