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Question by attiksystem · Oct 17, 2012 at 12:53 PM · collisionmeshcloth renderer

Cloth Renderer & Mesh collision sometimes fail

I'm using the Cloth Renderer (and Interactive Cloth) components of Unity in order to simulate a deformable inflatable ball bouncing on a moving surface.

Sometimes, the "Cloth-Renderered" ball gets stuck in the mesh of the floor. Sometimes too, it falls completely through the floor, which is a simple flat cube. (Same problem with a plane)

I have read about similar problems in this forum, and made sure all physics is being done in "Fixed Update", and not "Update". I also tried to lower the values of the "Time Manager", but without success.

Any idea what else I could try in order to make this work?

Thanks!

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Answer by attiksystem · Oct 17, 2012 at 02:32 PM

I found a workaround by reading this discussion carefully:

http://answers.unity3d.com/questions/176953/thin-objects-can-fall-through-the-ground.html

Making the floor very thick worked perfectly for me.

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