- Home /
Cloth Renderer & Mesh collision sometimes fail
I'm using the Cloth Renderer (and Interactive Cloth) components of Unity in order to simulate a deformable inflatable ball bouncing on a moving surface.
Sometimes, the "Cloth-Renderered" ball gets stuck in the mesh of the floor. Sometimes too, it falls completely through the floor, which is a simple flat cube. (Same problem with a plane)
I have read about similar problems in this forum, and made sure all physics is being done in "Fixed Update", and not "Update". I also tried to lower the values of the "Time Manager", but without success.
Any idea what else I could try in order to make this work?
Thanks!
Answer by attiksystem · Oct 17, 2012 at 02:32 PM
I found a workaround by reading this discussion carefully:
http://answers.unity3d.com/questions/176953/thin-objects-can-fall-through-the-ground.html
Making the floor very thick worked perfectly for me.
Your answer
![](https://koobas.hobune.stream/wayback/20220613082500im_/https://answers.unity.com/themes/thub/images/avi.jpg)