Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by taydejesus · Oct 04, 2016 at 03:08 AM · meshfiltercoordinate-system

Mesh normals not rotating with object

I have a quad (named Quad) and I am trying to access it from another class. So I have been using GameObject.Find("Quad") and that is cool, but when I get the normals from the MeshFilter, they do not change regardless of how the actual game object is oriented. This is a problem as I need the normal vector of the quad in order to compute some other things.

I tried using TransformPoint() (for some reason TransformDirection did nothing) but it still isn't quite right.

How can I get the normal vector in the correct direction even when the game object changes?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by magicink · Nov 02, 2020 at 04:18 PM

@taydejesus,

Four years later, I ran into this very problem. Your question led me to the answer. Transform.TransformPoint() will update the vertex positions, but not the normals. Transform.TransformVector() is the other half of the equation:

private void OnDrawGizmos() { if (_isMeshNotNull) { Gizmos.color = Color.blue; for (var i = 0; i < _mesh.vertices.Length; i++) { var vert = gameObject.transform.TransformPoint(_mesh.vertices[i]); var normal = gameObject.transform.TransformVector(_mesh.normals[i]); Gizmos.DrawSphere(vert, 0.1f); Gizmos.DrawLine(vert, vert + normal); } } }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

AAPT Failed! 0 custom asset files in raw for Procedural Examples Paint Vertices to Android 2 Answers

"Baking" to 2d UV Map? 1 Answer

unity3d can't create instantiated reference in awake 1 Answer

Splitting vertices in a mesh specifically a plane 0 Answers

Submeshs doesn't combine with materials 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges