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Question by ina · Dec 22, 2010 at 12:38 PM · androidproceduralmeshcollidermeshfilteraapt

AAPT Failed! 0 custom asset files in raw for Procedural Examples Paint Vertices to Android

After converting a few MeshFilter and MeshCollider references for mobile in the Paint Vertices example (Unity Procedural Examples), I tried publishing to Android but I receive the following error:

AAPT Failed! Found 0 custom asset files in raw

Assert in file: ... E:/BuildAgent/work/(uuid of some sort)/Editor/Mono/PostprocessBuildPlayer.cs at line: 1693

Any idea what's wrong, or how to fix this?

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Answer by Paulius-Liekis · Dec 23, 2010 at 08:24 AM

Either your have no scenes in your build, or there is some broken logic that it requires some special assets in the build.

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avatar image ina · Dec 23, 2010 at 10:12 AM 0
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Is there a way to track down which special asset we are missing?

avatar image ina · Dec 23, 2010 at 12:31 PM 0
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Also, the game works when you press play, but it just does not work when you publish to the android. The above error occurs.

avatar image ina · Dec 27, 2010 at 09:05 AM 0
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Apparently this happens when you have the QCAR folder in assets, but you aren't using anything from QCAR

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Answer by Orange Agenda · Feb 11, 2011 at 09:18 PM

This happened to me when i had the StreamingAssets folder in the Asset folder without any streaming assets in StreamingAssets. It happened when i removed the movies i had in there.

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