Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Simon-O · Jan 23, 2014 at 02:07 AM · animationmeshimportscalecharacter controlling

Character Controller mesh scaling with animations

Hi,

I'm new to Unity and seem to be struggling with something that's quite common... Mesh scales.

To get started with something other than the default character in 3rd person, I grabbed the free Ice Golem model from the assets store.

When it imports, It appears huge (approximately 50x too large). After a bit of Googling, it seems I need to set the model scale factor. Ok, no problem. After re-importing, the model seems about the right size.

The tutorial I'm following to swap my model for the stock one says I should delete the contents of 3rd Person Controller directory and replace them with the contents of my golem directory.

Unfortunately, since the model scale factor is applied against the golem directory itself, after I move the children, the model appears ok in the editor but when running is back to its original size. It does animate/move correctly, however.

As an alternative I tried moving the golem directory itself under the 3rd Person Controller. This seemed to work as the game now runs with the correct model scale and the model moves as desired but it no longer animates.

When done the 2nd way, I get a series of exceptions when running of the form...

 NullReferenceException
 ThirdPersonController.Update () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js:329)

So my question is... How can I both scale and get animations?

Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GameVortex · Jan 23, 2014 at 10:00 AM 0
Share

$$anonymous$$odels can often get some problems with the animations when changing the import scale factor. Which version of Unity are you using? I am on 4.3 and tried downloading the Ice Golem just now. It imports at a scale factor of 0.01 (the default) and looks the correct size in game (about 1.5 in height). The animations also work fine.

Have you tried to import it in a fresh/clean project just to check that there is nothing else interfering with it?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mesh Collider from 3d max animation? 1 Answer

Why does Unity set imported mesh/animation scale to 0.01? 8 Answers

Is it possible to import non-boned mesh animations into Unity? 1 Answer

How do i import a blender armature and mesh into unity 3.5? 0 Answers

Rigged model facing the wrong way 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges