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Question by henrimh · Oct 06, 2020 at 01:09 PM · buildcrashcrashreportbuildsettings

Is there a way to not include UnityCrashHandler.exe in build

So is there a way to not include the UnityCrashHandler.exe in my game's build folder? Or can it just be removed after building?

Thanks, Henri

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avatar image theawesome1 · Oct 06, 2020 at 05:26 PM 0
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why would you want to remove it?

avatar image henrimh theawesome1 · Oct 07, 2020 at 08:06 AM 0
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Hey, I'm doing game porting to a cloud platform, and we can't have the crash handler running on server. It's been using some files we've needed to move.

Thanks, Henri

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Answer by theawesome1 · Oct 09, 2020 at 06:48 PM

Sorry. I didn't see your comment until now. I still hope this helps from what I can understand, crash handlers are used for giving the users messages for crashes. If you take this out, the game should run perfectly, but I don't know what will happen if the game crashes. If you want, you can make a project that will crash and run the project with the handler and without the handler and compare them.

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avatar image henrimh · Oct 27, 2020 at 01:01 PM 0
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I think it's ok to remove the handler.

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