- Home /
Question by
mitchmeyer1 · Jan 23, 2018 at 01:51 AM ·
c#buildcrashcrashreportreport
Performance Reporting For WebGL (Production)
Does Performance Reporting work for production (non-development) WebGL Builds? I see in the Services Panel the tag 'WebGL' under 'Supported Platforms'. I have Performance Reporting enabled, but only my development build crashes wind up on the Unity panel. Am I missing something? The documentation seems to be a bit fragmented so I am having trouble tracking down the answer.
Edit: It works with Exceptions Enabled - but those are not recommended for production builds, so to me it seems like it is not supported on production builds?
Comment