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Question by alonsoGarrote · Aug 23, 2014 at 12:33 AM · meshlightinglightshadowdistortion

Light creates distortion on mesh?

Hello there, Unity Community!

Im doing a mini planet prototype, everything looks right on the editor, but when I test in on Android the meshes look distorted. This only happens in Android. I tried: Change the shaders to mobile diffuse.(I was using default diffuse) Deactivate light(I only have one, directional light) and turning ambient light to full white - THIS WORKS, but now, i have no shadows! Leave Light active but WITHOUT SHADOWS.- THIS WORKS!. but again, no shadows...

I dont know what else to do, i guess, maybe try another shader ? It seams Unity doesnt handle shadows well on Mobile. Maybe this has to do with the resolution on mobile? samsung GS4 is full HD.

Any Ideas?,

Im using: Unity 4.3.4f1 on MAC OSX Quality setting on Android: Beautiful. Samsung Galaxy S4. Android 4.4.2

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Answer by alonsoGarrote · Aug 23, 2014 at 03:12 AM

Should I post this here?, I FOUND A SOLUTION.

DEACTIVATE Cast Shadows on the Mesh Renderer Component. Now planet cant cast shadows, but it receives.

Hope this might be of help to anyone who might have this kind problem.

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