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Question by huynhke · Jul 11, 2014 at 05:29 PM · meshlightinglightshadowflat

Why are my shadows on my meshes, flat?

All shadows on the object are just 1 color. There's nothing special about the shader, it's just a lambert and it doesn't change when I change shaders. I messed all with the quality settings, all light settings, fog settings, ambient settings, rendering settings, I don't know what's causing it.

Here's an image of what I have with lights on and lights off. Then the last image is the mesh placed in a new scene with 1 directional light (this is the result I want)

alt text

flatshadows.jpg (70.5 kB)
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Answer by Graham-Dunnett · Jul 11, 2014 at 05:31 PM

The left most image shows the back side of the object, with the directional light shiny from the front. Try rotating the directional light and see how this affects the object.

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avatar image huynhke · Jul 11, 2014 at 05:39 PM 0
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Yeah it's definitely the rotation. But is there a way to make the back side of the object's shadows have more value? It's just so unrealistic :(

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