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Question by marcell123455 · Jul 30, 2020 at 01:11 PM · lightingbugandroid buildlightmappingshadowmap

Realtime Light not working on Standard Mat after Lightbake

Hi Unity Community,

I have some wierd lighting behavior (bug?) in my project:

My lightmap: (shadowmap, directional) used GPU lightmapper

Scene: Directional light (mixed) Objects with Standard Specular Shader. 2 Realtime Spotlights.

The problem is that the spotlights don´t draw any light on some objects, including objects with standart specular shader. The terrain and some other object with lightmaps aswell can be lit! This happens only after baking and ONLY in the android build. In the Editor it works fine!

Yes: my pixel light count is enough

Thanks for any answer :)

In Editor: alt text

In Android Build: alt text

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Answer by marcell123455 · Aug 01, 2020 at 01:25 PM

Ok, tried that but didn´t made a difference. After some testing I baked the light again but this time I set my directional light in the scene to realtime so that it wasn´t baked in the lightmap, and this made my headlights work again.

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Answer by Artik2442 · Jul 31, 2020 at 12:35 PM

Is it because you don't use realtime global illumination in lighting setting?

I'm not really good at baked lighting so it is maybe wrong...

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avatar image FariAnderson · Aug 13, 2021 at 12:59 PM 0
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you're not forced to answer something you don't know :|

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