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Question by lucasjohansson · Jul 11, 2021 at 01:53 PM · buildlightmaplightmappingblack

Why does lightmapped objects go black in standalone build?

Game looks good in editor, but not in standalone build. See youtube video <---


I've tried:

  • Different Lighting Modes (currently using Subtractive).

  • Built with and without checking "Auto Generate" lightning.

  • Playing around with different player and quality settings. Currently on Ultra with it set to default. Even on lower settings it should not be black though.


More info:

I'm using Unity 2020.3.13f1

I started this project from the FPS tutorial, and then switched over to using Universal Rendering Pipeline (URP). Could some bad settings be left over from there?


Image example: alt text alt text

unity-bug.jpg (129.1 kB)
unity-settings.jpg (105.6 kB)
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Answer by lucasjohansson · Jul 12, 2021 at 06:50 PM

Fixed the issue by copying Lightning Settings, Player Settings and Quality Settings from a fresh URP project (took printscreens and did it manually). Not sure exactly what setting fixed it.

Probably something in the Player Settings -> Other Settings.

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avatar image lucasjohansson · Jul 12, 2021 at 06:53 PM 0
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Very likely settings from the FPS template that wasn't compatible with what I tried to build.

avatar image datnasty2_0 · Jul 12, 2021 at 06:56 PM 0
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Good, you fixed it. I'm honestly not really sure how to fix it, but I'm glad that you figured out something.

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