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Why does lightmapped objects go black in standalone build?
Game looks good in editor, but not in standalone build. See youtube video <---
I've tried:
Different Lighting Modes (currently using Subtractive).
Built with and without checking "Auto Generate" lightning.
Playing around with different player and quality settings. Currently on Ultra with it set to default. Even on lower settings it should not be black though.
More info:
I'm using Unity 2020.3.13f1
I started this project from the FPS tutorial, and then switched over to using Universal Rendering Pipeline (URP). Could some bad settings be left over from there?
Image example:
Answer by lucasjohansson · Jul 12, 2021 at 06:50 PM
Fixed the issue by copying Lightning Settings, Player Settings and Quality Settings from a fresh URP project (took printscreens and did it manually). Not sure exactly what setting fixed it.
Probably something in the Player Settings -> Other Settings.
Very likely settings from the FPS template that wasn't compatible with what I tried to build.
Good, you fixed it. I'm honestly not really sure how to fix it, but I'm glad that you figured out something.
Your answer
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