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Question by khoatic · Dec 18, 2013 at 02:33 AM · shaderlightingshadowforward rendering

Diffuse fullforwardshadows shader

So I'm trying to have a spotlight give shadows in forward rendering mode. I've done some research and found i should include #pragma surface surf Lambert fullforwardshadows in the shader itself. I'm having a problem doing this though, Either I'm putting this in completely wrong which I'm sure I'm most likely doing, or some other magic is happening. Please help

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avatar image tanoshimi · Dec 18, 2013 at 07:38 AM 0
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You've got Unity Pro, right?

avatar image khoatic · Dec 18, 2013 at 07:42 AM 0
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yes I do.

avatar image Salepate · May 12, 2014 at 09:35 AM 0
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@khoatic Did you find how to in the end? This would interest me. Turned out I was applying my mat to the object casting shadows ins$$anonymous$$d of the object receiving shadows.

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