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Diffuse fullforwardshadows shader
So I'm trying to have a spotlight give shadows in forward rendering mode. I've done some research and found i should include #pragma surface surf Lambert fullforwardshadows in the shader itself. I'm having a problem doing this though, Either I'm putting this in completely wrong which I'm sure I'm most likely doing, or some other magic is happening. Please help
@khoatic Did you find how to in the end? This would interest me. Turned out I was applying my mat to the object casting shadows ins$$anonymous$$d of the object receiving shadows.
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