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Opaque

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All Questions

  • Unanswered Questions
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DrJBN answered

How to change Render mode in URP at runtime?

May 24, '22 rendering·transparent·rendersettings·real-time·opaque

1 Reply

0 Votes

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jsfrz commented

Material is opaque instead of cutout after build

May 16, '22 in Help Room

0 Replies

0 Votes

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julix91 edited

Transparency using Scene Color node not layering multiple transparent objects over each other

Sep 7, '21 in Help Room

0 Replies

0 Votes

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Nutue asked

HDRP, should I use transparent or opaque alpha clipping for foliage texture?

Aug 20, '21 shader·texture·material·transparency·opaque

0 Replies

0 Votes

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Krabicz asked

how to remove texture show-through?

Apr 11, '21 rendering·shaders·transparent·opaque

0 Replies

0 Votes

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enzodtz published

Change opacity of custom material

Apr 4, '21 in Help Room

0 Replies

0 Votes

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conguerror commented

Cannot change material on build

Mar 4, '21 c#·shader·material·renderer·opaque

1 Reply

0 Votes

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Larper edited

Transparent rendering mode not working in WebGL

Jan 9, '21 webgl·transparency·opacity·transparent shader·opaque

1 Reply

0 Votes

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VaporAnomaly edited

Custom opaque shader looks transparent

Jun 3, '20 in Help Room

0 Replies

0 Votes

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BlackOpsBen commented

How to change Material Render Mode from Opaque to Fade during runtime?

Jun 3, '20 rendering·shadows·fade·fadeout·opaque

1 Reply

1 Votes

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whitesundreams answered

Problem with Fading out Objects via setting rendering Modes to Transparent instead of Opaque

Feb 1, '20 in Help Room

1 Reply

1 Votes

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MauHylian asked

How to change the default rendering mode for materials in Unity?

Dec 15, '19 in Help Room

0 Replies

0 Votes

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leonardopurita published

UI.Graphic.CrossFadeAlpha only works for decrementing values ?

Aug 1, '19 alpha·opaque

10 Replies

7 Votes

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licongdada asked

Huge Opaque in GPU Usage.

Apr 28, '19 opaque

0 Replies

0 Votes

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BenStark answered

Android 8.0 Crash "Only fullscreen opaque activities can request orientation"

Mar 22, '19 in Help Room

2 Replies

0 Votes

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JackSailor asked

Problem Material Renderer Opaque-Transparent,Problem material renderer Opaque-Transparent

Feb 9, '19 in Help Room

0 Replies

0 Votes

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Eco-Editor asked

Why color not rendering in my shader?

Feb 5, '19 shader·cg·hlsl·wireframe·opaque

0 Replies

0 Votes

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rustyruss1985 asked

is there a fast alternative to "Queue" = "Transparent" ?

Jan 21, '19 shader·alpha-channel·queue·transparent shader·opaque

0 Replies

0 Votes

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dan_wipf commented

can see inside object that is supposed to be fully opaque

Aug 28, '18 transparency·transparent shader·opaque·z-buffer

0 Replies

0 Votes

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LosKartoflos commented

material Instance only updates after changes, when the Material Component is expanded or folded

Dec 7, '17 shader·material·runtime·fade·opaque

0 Replies

0 Votes

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Bunny83 answered

Standard Shader showing bleeding of color into alpha in opaque mode

Oct 5, '17 shader·png·alpha-channel·corrupted·opaque

1 Reply

0 Votes

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rabirland asked

ImageEffectOpaque problem

Aug 29, '17 image·render·opaque·imageeffect

0 Replies

0 Votes

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correia55 answered

Writing a shader that allows both opaque and transparent blending

Apr 20, '17 in Help Room

1 Reply

0 Votes

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joshua-lyness commented

GameObject not receiving shadows

Mar 12, '17 shader·runtime·transparency·shadow·opaque

0 Replies

0 Votes

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getyour411 edited

Make Terrain Grass Opaque

Dec 12, '16 terrain·transparency·opaque

1 Reply

0 Votes

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Mirk_Andy commented

Why does "Clear" under Render.OpaqueGeometry spike every few frames in WebGL?

Nov 2, '16 webgl·optimization·renderer·profiler·opaque

0 Replies

1 Votes

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hexagonius asked

uGUI Image without transparency/ opaque render queue

Sep 1, '16 shader·rendering·performance·ui image·opaque

0 Replies

0 Votes

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MauiMauo published

Renderer using wrong rendering mode (Transparent instead of Opaque)

Jun 15, '16 rendering·transparent·mobileoptimization·opaque

2 Replies

0 Votes

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N00MKRAD commented

Don't render objects behind other objects, or use transparency flags? (Like Source engine)

Jun 1, '16 rendering·transparency·opaque

1 Reply

0 Votes

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Seven_P commented

Camera.Render(Mesh.DrawVBO) High CPU Usage

Sep 10, '15 shaders·profiler·spikes·opaque·camera.render

0 Replies

0 Votes

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Related Topics

shader transparency transparent material rendering alpha texture shaders fade opacity material renderer shadow transparent shader renderer gui runtime overlap gpu fadeout 3d render android alpha-channel webgl profiler


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