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Z-buffer

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  • Unanswered Questions
avatar image

ncortiz commented

Projecting a plane onto a sphere

Feb 13, '22 shader·texture·sphere·depth-buffer·z-buffer

2 Replies

1 Votes

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mchvertok answered

Mesh z-fighting to itself

Oct 14, '20 shader·depth·depth-buffer·z-fighting·z-buffer

1 Reply

0 Votes

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Smg065 published

Semi-Transparency, Sprites, and Sorting Groups [Unity 3D]

Sep 11, '19 sprites·transparency·2.5d·sorting order·z-buffer

1 Reply

0 Votes

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AntoineProvost asked

Draw intersection between two transparency plane

Aug 8, '19 shader·transparency·intersection·z-buffer

0 Replies

0 Votes

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dan_wipf commented

can see inside object that is supposed to be fully opaque

Aug 28, '18 transparency·transparent shader·opaque·z-buffer

0 Replies

0 Votes

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brokilodeluxe commented

Billboard in front of 3D object

Mar 18, '18 billboard·z-buffer

2 Replies

0 Votes

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brokilodeluxe answered

Billboard in front of 3D object

Mar 18, '18 billboard·2d character·z-buffer

3 Replies

0 Votes

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rinkusaru answered

Mesh Edges Flickering?

Nov 15, '17 shader·oculus·oculusrift·z-fighting·z-buffer

2 Replies

0 Votes

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huyakinemota answered

Pixel shader access to z-buffer's next pixel in queue

Oct 13, '17 in Help Room

1 Reply

0 Votes

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romlel answered

UI with no Ztest appearing behind geometry when masked.

Sep 25, '17 ui·gui·canvas·mask·z-buffer

1 Reply

0 Votes

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FinchWorks commented

Reversed Z-Buffer in 5.5 Update Breaking a Shader; Any Advice?

Mar 10, '17 unity 5·shader·z-buffer

2 Replies

1 Votes

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CarpeFunSoftware edited

Unity 5 Standard Shader Transparent render order issues

Feb 5, '17 shader·material·buffer·z-buffer·z-depth

1 Reply

2 Votes

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moosefetcher commented

The best work-around of the depth buffer "resolution" limit

Dec 15, '15 distance·z-buffer

2 Replies

0 Votes

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Alexelnet published

ViewModel Z depth buffer fix floating point

Oct 2, '15 shader·rendering·depth buffer·floating point·z-buffer

0 Replies

0 Votes

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castor commented

New UI in V4.6 - rendering error using masks in deferred rendering.

Aug 21, '15 ui·canvas·deferred rendering·z-buffer

1 Reply

1 Votes

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Glurth commented

Is it possible to z-order triangles with transparency?

Jan 18, '15 transparency·transparent shader·z-buffer·z-depth

1 Reply

0 Votes

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tanoshimi edited

does shader tag rendertype=opaque means that z-buffer is used?

Oct 24, '14 z-buffer

1 Reply

0 Votes

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grafikzeug published

How to mask meshes on a per-pixel basis

Oct 9, '14 alpha·masking·z-buffer

0 Replies

2 Votes

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Martin Schultz answered

3D Text Mesh Shader Z Buffer Issue

Jul 7, '14 shader·textmesh·depth·z-buffer

1 Reply

1 Votes

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Benproductions1 answered

Has anyone found a workaround for alpha channel issues when placing a transparent object in front of another transparent object?

Oct 16, '13 alpha channel·z-buffer

1 Reply

0 Votes

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Marrt commented

Only render objects behind specific object

Jul 23, '13 layers·culling·z-buffer

1 Reply

0 Votes

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aldonaletto commented

Is there a way to render the area inbetween the camera and the near plane?

May 9, '12 camera·render·z-buffer

1 Reply

0 Votes

Related Topics

shader transparency depth-buffer canvas texture billboard z-fighting camera transparent shader z-depth depth distance intersection deferred rendering 2d character sprites sphere sorting order 2.5d render buffer oculusrift culling material oculus


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