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Question by shubhamjindal27 · Nov 18, 2021 at 06:33 AM · lightingrenderershadowuniversalforward rendering

How to remove shadow from a particular object on a some other particular object in unity

i have a simple setup with a ball and a ring. the ball is bigger than the ring and the ring has a oval shape. So when i make the ball pass through the ring, the ball overlaps a part of the ring which is not desirable. alt text

i don't want to use a second camera and camera stacking, so i use custom forward renderer of URP.

alt text

Now i achieved what i wanted. The ring always looks on top of the ball, but the shadow of the ball still falls on the ring which looks wierd. How do i fix that?

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avatar image viknesh2020 · Nov 18, 2021 at 10:39 AM 0
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Hi, I am not sure this would help. This seems like a workaround for me. Try adding a collider for both the ring and the ball. When the ball overlaps the ring, trigger an event (using Collision), which turns off the shadow. Check this. I haven't tried it. Just a thought.

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