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Question by AlejandroGorgal · May 03, 2017 at 06:20 PM · bakingdirectional light

Directional light not baking.

I'm trying to bake a directional light on a simple scene. For some reason I can't get it to bake at all.

When I clear baked data I can see the realtime shadows preview, but when I bake the shadows are gone and all I see is the baked ambient light. Also, point lights seem to be working properly.

Here are my settings: alt text

alt text

directional.jpg (46.8 kB)
lighting.jpg (97.4 kB)
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Answer by cynthiakrul · Aug 29, 2017 at 01:04 PM

Hi. I met the same problem. In my case, big sky object was casting shadow. So I turned MeshRenderer's "cast shadow" option of that object to "Off" Then this was solved. I hope this will help.

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avatar image calpolican · Nov 18, 2020 at 10:17 PM 0
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Yes, this solved the problem for me, thanks. To quickly check if this is the case: disable the shadows of the light itself first. If you see the light baking, then you may proceed on finding what's casting the shadow.

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Answer by SOIL · Oct 20, 2020 at 12:04 PM

@impurekind @AlejandroGorgal Any insights from the past? I have the same problem and I have no clue from where it is coming from. Using Unity 2020.

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avatar image Omti1990 · Nov 18, 2020 at 10:36 PM 0
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$$anonymous$$ight want to try turning off the walls. Or maybe some huge distant objects. In my case I had the sun throw shadows... While it was thousands of kilometers away it was so huge it still shaded everything.

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Answer by impurekind · Aug 27, 2018 at 01:01 PM

Exact same issue and don't know how to fix it. I tried turning off the cast shadows option for and even completely deactivating the ceiling object based on what cynthiakrul said but that hasn't fixed the issue.

Any ideas, anyone?

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