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All Questions

  • Unanswered Questions
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janaoravcova commented

Changes done in prefab script get applied to all instances of that prefab.

Feb 24, '22 material·prefabs·prefab-instance·independent

0 Replies

0 Votes

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andrew-lukasik commented

how to make player run-speed independent of computer?

May 24, '21 time.deltatime·independent

0 Replies

0 Votes

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Santa edited

Duplicate prefab and all its variants to new prefab with new variants

Jun 11, '20 prefab·duplicate·copy·independent

0 Replies

0 Votes

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Delivionos commented

How do I use Time.unscaledTime?

Jul 23, '19 time·time.timescale·pausing·independent

4 Replies

1 Votes

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mikeyboi49 asked

sell an asset made for Unity projects but without using the Asset Store

Jul 15, '19 asset store·independent

0 Replies

0 Votes

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dan_wipf commented

Best Way to turn part of a 3D model in game

Jan 15, '19 rotation·parent-child·3d model·targeting·independent

1 Reply

0 Votes

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Ccrawler asked

Animation clip skipping keyframes when FPS drop?

Oct 29, '18 animation·lag·keyframe·independent·frameskipping

0 Replies

0 Votes

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cbeattie edited

Keep SphereCollider radius the same, even though scale is changed

Oct 19, '18 collider·radius·spherecollider·independent

2 Replies

1 Votes

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MacMC commented

any way to *not* use deltaTime when framerate slows?

Oct 11, '18 framerate·independent·delta

2 Replies

0 Votes

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Rispat-Momit answered

How to scale a parent without scaling children?

Sep 7, '18 scale·parent·children·independent

5 Replies

7 Votes

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Bip901 commented

Jump not framerate independent

Jul 17, '18 transform·framerate·translate·deltatime·independent

3 Replies

2 Votes

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B-R-J asked

Touch Joystick behavior changes with resolution

Jan 26, '18 in Help Room

0 Replies

0 Votes

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ElCodeMonkey published

How do I make and object's position and rotation independent again?

May 13, '17 c#·vector3·transform.position·positioning·independent

1 Reply

1 Votes

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Xitech_ commented

how to make enemy clone work independently?

Feb 28, '17 c#·unity 5·instantiate·enemy spawn·independent

1 Reply

1 Votes

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riberodrigo asked

Como posso mover GameObjects de mesmo script de forma independente?

Feb 17, '17 in Help Room

0 Replies

0 Votes

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riberodrigo asked

How to make multiple objects with the same script work independently?

Feb 17, '17 in Help Room

0 Replies

1 Votes

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Topthink commented

How Do I get Units to Move to Different Locations?

Dec 19, '16 navigation·independent

2 Replies

0 Votes

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_watcher_ commented

Yet another Time.deltaTime question

May 1, '16 jumping·time.deltatime·independent

2 Replies

1 Votes

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uzairamirs edited

Get real world's time which independent with device

Apr 1, '16 realtime·independent·cheat

1 Reply

0 Votes

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UnbreakableOne commented

Resolution independence

Mar 25, '16 android·ios·resolutions·independent·dpi

0 Replies

0 Votes

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jebemti commented

Framerate independent Movement

Feb 26, '16 movement·charactercontroller·character controller·framerate·independent

2 Replies

1 Votes

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stackmann0 commented

Can't achieve framerate independent movement

Oct 18, '15 in Help Room

1 Reply

0 Votes

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wibble82 commented

Why is this small part of code not frame independent ?

Sep 6, '15 in Help Room

1 Reply

0 Votes

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YoungDeveloper asked

Is Endianness Unity platform independent

Mar 26, '15 platform·independent

0 Replies

0 Votes

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Rizzler commented

Keep Parent scaling independent to Child's (C#)

Feb 2, '15 scaling·parent-child·independent

1 Reply

0 Votes

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chariot published

Android Resolutions Independent

Jan 19, '15 android·resolution·independent

1 Reply

0 Votes

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Tomasz Kempa published

Jump not affected by changing velosity.y

Apr 29, '14 jump·independent

1 Reply

0 Votes

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nesis commented

List Problem :( Wiki

Feb 17, '14 list·change·same·independent·last

1 Reply

0 Votes

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ThiagoTejo commented

Movement FPS Independent, how to?

Dec 27, '13 movement·fps·jump·independent

1 Reply

0 Votes

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rsud edited

Spinning a mesh independent of its forward movement?

Dec 11, '13 rotation·spin·independent

1 Reply

0 Votes

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Related Topics

framerate resolution movement time.deltatime time rotation parent-child jump deltatime same fixedupdate animation android c# prefab viewport move opengl transform.position character controller targeting camera objects api last


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