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Question by Prof123 · Feb 15, 2014 at 07:21 AM · listchangesameindependentlast

List <> Problem :(

 > using UnityEngine; 
 > using System.Collections;
 > [System.Serializable] 
 > public class pl
 > { public string name; public int
 > hp,maxhp; public int attack; }

 > using UnityEngine; 
 > using System.Collections;
 > using System.Collections.Generic;
 > public class player : MonoBehaviour {
 > public pl[] pl; public List pll;
 > 
 > void Update(){
 > 
 > } void OnGUI(){
 > if(GUILayout.Button("TIKLA")){
 > pll.Add(pl[0]);
 > 
 > } } }

**

Sorry for very bad english :( When I add list same item.

When I change the name of the last item Change is happening as I have all of the same item I want to be independent of the items


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Answer by nesis · Feb 15, 2014 at 07:38 AM

You declare and instantiate a list of MyClass objects like this:

List myList = new List();

For you, that'd be this:

public List pll = new List();

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avatar image Prof123 · Feb 15, 2014 at 03:44 PM 0
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:( then the other elements are deleted

avatar image nesis · Feb 17, 2014 at 02:12 PM 0
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If you're declaring it as a member variable, you won't delete any elements by doing what I'm suggesting:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;

 [System.Serializable]
 public class SomeSerializedClass {
     float someFloat;
     string someString;
 }

 public class $$anonymous$$yScript : $$anonymous$$onoBehaviour {
     public List<SomeSerializedClass> someSerializedClassList = new List<SomeSerializedClass>();
     public SomeSerializedClass[] someSerializedClassArray;

     void OnGUI() {
         if(GUILayout.Button("TI$$anonymous$$LA")) {
             someSerializedClassList .Add(someSerializedClassArray[0]);
         }
     }
 }

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