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Question by helisa600 · May 28, 2020 at 05:44 PM · gameobjectprefab

Get prefab name from cloned object

Hello, I've object in my scene which is cloned prefab by Instantiate. I need name of cloned prefab, I'm try to use EditorUtility.GetPrefabParent but this is obsolete and I don't know how and what to use it in my situation. Can u tell me, what I should to use, to get name of this prefab??

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Answer by Moritonal · Jul 31, 2020 at 12:49 PM

The answer is to use var prefabGameObject = PrefabUtility.GetCorrespondingObjectFromSource(clonedGameObject) which'll return an instance of the GameObject as it is in the Prefab where you can then call prefabGameObject.name.

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