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Question by Imry · Dec 30, 2017 at 04:16 AM · gameobjectprefabscriptingbasicspublicpublic variable

How can I get gameObject from hirerchy to the public GameObject slot of a script attached to a prefab?

When a script is attached to a prefab and there's pulic gameobject slot for it, only prefab gameobjects can be in that slot, not the one in the actual scenes.

But, what I want to do is get the specific object that is in the scene.

How can I dragg the gameObject in the hierchy and drop it in the gameobject slot of a prefab's script?

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avatar image PersianKiller · Dec 30, 2017 at 04:45 AM 0
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I did something like this before.There was a stone and player was able to pick it up.

//stone script

     public GameObject StonePlace; //it's in my stone script.
     public bool PlayerPickedUpTheStone;

 void Update(){
 if(PlayerPickedUpTheStone){
 transform.position=StonePlace.transform.position;

 }

 }

the problem was that the stone was a prefab, but my player wasn't,so I wrote a script like this

//player script

   public GameObject PlayerHand;// then I assigned it

and again in the stone script

    void OnTriggerEnter2D(Collider2D other){
     if (other.CompareTag ("player")) {
   StonePlace=other.GetComponent<PlayerScripts> ().PlayerHand;
 }

 }

so when the stone collides with the player,PlayerHand of the Player script will be the playerhand of the stone script. :).

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avatar image Imry PersianKiller · Dec 30, 2017 at 05:21 AM 0
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Wow thanks for the help! It helped me a LOT!!!

avatar image PersianKiller Imry · Dec 30, 2017 at 05:25 AM 0
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You're welcome :)

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