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Question by tyoc213 · Sep 19, 2015 at 09:09 PM · gameobjectprefab

Resources.LoadAll PrefabsOnly("path");

I see that I can use models = Resources.LoadAll<Texture>("Asteroids");and it will load all the textures in the folder and their childs folders.

I want to only load the prefabs, I see I can use UnityEditor.AssetDatabase.GetAllAssetPaths (); and filter there the suffix .prefab, but is not correct to use an editor thing inside a game.

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Answer by hexagonius · Sep 19, 2015 at 09:18 PM

Doesn't putting all prefabs in one particular folder and

 Resources.LoadAll<GameObject>("path")

work? just a guess.

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avatar image tyoc213 · Sep 19, 2015 at 10:05 PM 0
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Yes it does, but I can't change the folder structure or contents this time, so loadall should be able to filter prefab from normal models

avatar image RudyTheDev tyoc213 · Sep 20, 2015 at 12:58 PM 0
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Could you clarify what the difference is between "prefab" and "normal models" in your project? Once they get included in the game, any editor-usable information about prefab status gets lost. All GameObjects become prefabs. Other types like Texture you can tell apart by type.

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