Question by 
               johnwarejunior · Jan 07, 2021 at 10:46 PM · 
                gameobjectrigidbodyprefab  
              
 
              Game Objects/Prefabs are NOT rigid/accepting collisions
I am making a flyer game. The purpose of the game is to avoid asteroids on your way to a burning starship to save its crew. I want the space shuttle and asteroids to bounce off one another upon collision.
My shuttle(player) passes through both the asteroids and the starship. Is it a settings issue within the Inspector? Am I missing a component for either of the Prefab ships and/or asteroid Prefab?
Please advise.


 
                 
                shuttleinspector.png 
                (72.2 kB) 
               
 
                
                 
                asteroidinspector.png 
                (68.5 kB) 
               
 
              
               Comment
              
 
               
              Character controller cannot be affected by physic, you could try to just use rigidbody as your movement
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