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Question by afurioso · 6 days ago · sceneobjectsbuttonsscene-change

Moving Objects through the scenes,Make all objects in a list clickable and move the selected object to another scene

Hi all, I am trying to make all objects in my object list placed in an empty GameObject, clickable.

I would like that when I click an object, that object only switches to another scene.

Could you help me make a single object clickable and move it to another scene?

I tried creating this script, but it doesn't work.

I appreciate any help you can provide.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.Events;
 
 public class MovingObjects : MonoBehaviour
 {
     private RaycastHit hit;
 
     // Type in the name of the Scene you would like to load in the Inspector
     private string groundScene = "GroundScene";
     private string airScene = "AirScene";
 
     public GameObject gameObejctToMove;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
 
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit, 100.0f))
             {
                 if (hit.collider && gameObejctToMove == gameObject.CompareTag("GPobject"))
                 {
                     SceneManager.LoadScene(groundScene);
                 }
                 else if (hit.collider && gameObejctToMove == gameObject.CompareTag("MAobject"))
                 {
                     SceneManager.LoadScene(airScene);
                 }
             }
         }
 
     }
 
 }

,Hi all, I am trying to make all objects in my object list placed in an empty GameObject, clickable.

I would like that when I click an object, that object only switches to another scene.

Could you help me make a single object clickable and move it to another scene?

I tried creating this script, but it doesn't work.

I appreciate any help you can provide.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.Events;
 
 public class MovingObjects : MonoBehaviour
 {
     private RaycastHit hit;
 
     // Type in the name of the Scene you would like to load in the Inspector
     private string groundScene = "GroundScene";
     private string airScene = "AirScene";
 
     public GameObject gameObejctToMove;
 
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
 
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit, 100.0f))
             {
                 if (hit.collider && gameObejctToMove == gameObject.CompareTag("GPobject"))
                 {
                     SceneManager.LoadScene(groundScene);
                 }
                 else if (hit.collider && gameObejctToMove == gameObject.CompareTag("MAobject"))
                 {
                     SceneManager.LoadScene(airScene);
                 }
             }
         }
 
     }
 
 }
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