Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by joostbos · Mar 27, 2015 at 05:10 PM · animationhumanoidmixamo

Modify Mixamo humanoid animation

Hi,

I have downloaded a Mixamo character with some predefined animations (walk, idle, jump), but I would like to add my own animation. To do that I have duplicated the walk animation and am now trying to understand how I can modify that animation.

I found out that simply rotating arms and legs does not work. When I look at the animation curves I see curves like: Animator.Right.Arm Down-Up Animator.Right.Arm Front-Back Animator.Right.Arm Twist In-Out

I tried to play around with those curves, starting by setting them to a flat curve and then adding keyframes, but can't figure out what they mean. I can see some effect on the arm, but when I entered big values for example to lift the arm above the head, things did not react as expected.

Can someone explain (or point me to a tutorial about) what the curves mean and what values I should work with?

And can I modify these curves directly in the scene, in the same way as I would modify transforms in the scene?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Koyemsi · Dec 09, 2020 at 11:03 PM

Mixamo's animations are read-only, but I've found a simple way to edit them. Simply duplicate them in your assets (to do so, unfold the FBX asset to reveal all of its components, then select the animation and Ctrl+D). Slide it in your Animator Controller, and now you can edit it, add and modify keyframes, add events and so on.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DarkMath · Jun 07, 2015 at 03:52 PM

I had a similar problem. I think as of today you can't add custom keyframes to Humanoid bipeds. At least I think that's what this link says: http://forum.unity3d.com/threads/i-got-a-humanoid-character-in-assetstore-but-i-cant-add-extra-animations.278452/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Mixamo to humanoid issue. 2 Answers

Can humanoid animations play on Generic rig Character? 1 Answer

(Animation) Bones' transforms are gone 1 Answer

Weird bends in mixamo animations on iOS device only 1 Answer

Humanoid Blender Animations spazzing out 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges