- Home /
Modify Mixamo humanoid animation
Hi,
I have downloaded a Mixamo character with some predefined animations (walk, idle, jump), but I would like to add my own animation. To do that I have duplicated the walk animation and am now trying to understand how I can modify that animation.
I found out that simply rotating arms and legs does not work. When I look at the animation curves I see curves like: Animator.Right.Arm Down-Up Animator.Right.Arm Front-Back Animator.Right.Arm Twist In-Out
I tried to play around with those curves, starting by setting them to a flat curve and then adding keyframes, but can't figure out what they mean. I can see some effect on the arm, but when I entered big values for example to lift the arm above the head, things did not react as expected.
Can someone explain (or point me to a tutorial about) what the curves mean and what values I should work with?
And can I modify these curves directly in the scene, in the same way as I would modify transforms in the scene?
Thanks.
Answer by Koyemsi · Dec 09, 2020 at 11:03 PM
Mixamo's animations are read-only, but I've found a simple way to edit them. Simply duplicate them in your assets (to do so, unfold the FBX asset to reveal all of its components, then select the animation and Ctrl+D). Slide it in your Animator Controller, and now you can edit it, add and modify keyframes, add events and so on.
Answer by DarkMath · Jun 07, 2015 at 03:52 PM
I had a similar problem. I think as of today you can't add custom keyframes to Humanoid bipeds. At least I think that's what this link says: http://forum.unity3d.com/threads/i-got-a-humanoid-character-in-assetstore-but-i-cant-add-extra-animations.278452/