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Question by Polls47 · Jun 26, 2017 at 11:18 AM · texturenormalsbakingshadingtangent

Normal map issue in Calculating Tangent Space

Hello evryone, I am having a problem regarding the calculation of the tangents. Am using 3Dsmax and Substance painter 2 for the workflow. Inside SP2 the model look fine with all the maps , but in Unity i get these strange artifacts on the Normal map after calculating the tangents . I found out tha my normal map has a small degree of color inclination. Normal color(127,127,255 ) with inclinations of (126, 127,255) in some areas, producing these effects on my model. What could i do to fix it? Thank youalt text

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