Question by
Algorhythmical · Mar 05, 2016 at 03:54 PM ·
textureshadersshader programmingnormalsreplacement shader
Bump maps in replacement shaders
Hello, I have written a shader that I'm using as a replacement shader for a sound vision effect. However, I would still like to access the normal map of each shader being replaced? How can I go about doing this? Of course I could make a new shader for every old shader and add the custom code to each one, but this doesn't seem right.
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