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Question by PapaRoma · Nov 26, 2020 at 03:41 PM · rig

How to attach mesh (some item - ammo, objects, etc) to Mixamo rigged character via script?

I made character model in Blender and animate it via Mixamo website. I export model and animations from Mixamo, all works correctly. Character game object doesn't contains any separated bones, it can be find only in avatar editor. This way i can't attach items into hand. How make attach point to current bone from avatar? How to get position of current avatar bone via script? Tnx in advance for any help!

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Answer by jimmiewalker653 · Nov 26, 2020 at 04:07 PM

Attach the mesh as a child to the corresponding joint/bone.

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avatar image PapaRoma · Nov 26, 2020 at 05:40 PM 0
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Nope )) in my situation it can be done only in avatar editor, changes didn't saves. In main hierarchy of the project character mesh isn't separated on bones and contains not any parts of body.

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Answer by vanceagrig · Jul 17, 2021 at 03:42 AM

//Try to instantiate it as a child of the palm

public GameObject itemPrefab; public Transform palmLocation;

void AttachToHand() { Instantiate(itemPrefab, palmLocation); }

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