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Question by Hotshot10101 · Feb 24 at 01:50 AM · assetappleintel

Apple Silicon Asset Development

I am an asset developer. My plugin has native code implementations for Android, iOS and MacOS.

I build the asset as a MacOS bundle using Xcode.

When I try to use the Intel version of the bundle in the Apple Silicon version of Unity Editor, I get this error:

 DllNotFoundException: BluetoothLEOSX assembly:<unknown assembly> type:<unknown type> member:(null)

If I use the Intel version of the bundle in the Intel version of the Unity Editor everything works fine.

The same is true if I run the Apple Silicon version of the bundle in the Intel version of Unity.

When I build the bundle, I have the build output set to build for Apple Silicon AND Intel.

The code is exactly the same between the Intel and Apple Silicon versions. I just build one on Xcode on my Apple Silicon mac and the other one I build on my Intel mac.

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