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Apple Silicon Asset Development
I am an asset developer. My plugin has native code implementations for Android, iOS and MacOS.
I build the asset as a MacOS bundle using Xcode.
When I try to use the Intel version of the bundle in the Apple Silicon version of Unity Editor, I get this error:
DllNotFoundException: BluetoothLEOSX assembly:<unknown assembly> type:<unknown type> member:(null)
If I use the Intel version of the bundle in the Intel version of the Unity Editor everything works fine.
The same is true if I run the Apple Silicon version of the bundle in the Intel version of Unity.
When I build the bundle, I have the build output set to build for Apple Silicon AND Intel.
The code is exactly the same between the Intel and Apple Silicon versions. I just build one on Xcode on my Apple Silicon mac and the other one I build on my Intel mac.
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