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Question by komodor · Aug 19, 2014 at 02:13 PM · sprite packer

sprite packer - where is spritesheet in the project folder?

when the sprite packer finishes the job it should produce bitmap used in the game am i right? anybody knows where the image might be located in project?

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Answer by HarshadK · Aug 20, 2014 at 01:25 PM

As per the Unity manual for Sprite Packer it states under heading 'Other' that:

Atlases are cached in Project\Library\AtlasCache. Deleting this folder and then launching Unity will force atlases to be repacked. Unity must be closed when doing so.

Now you can check what is present in that folder.

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avatar image komodor · Aug 20, 2014 at 02:18 PM 1
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THAN$$anonymous$$ YOU! missed it

it's in internal unity format, so i have to find another way

avatar image Seith · Sep 14, 2014 at 08:44 PM 0
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Hi, did you ever find out how to access the sprites from the Sprite Packer atlas via code?

avatar image komodor · Sep 25, 2014 at 11:03 AM 0
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sure Seith, you access the originals, sprite packer just creates the sheets and remaps the sprite coordinates etc.

if you mean by editor code, so there are limits now, for example you can't access pivot or you can't copy sprite but only create new, the pivot will be accessible in unity 5 (maybe earlier)

avatar image ABerlemont · Feb 01, 2018 at 04:43 PM 0
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There are no AtlasCache\ folder that I can see using Unity 2017.x Any updates on this ? I'd love to check what Unity is doing with it's packing system.

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